Hi! I think that all we want more fate cards for Legend 3!
My suggestions:
1) Dwarves gathered on a journey through the mountains and asked to help them with supplies. Put a dwarfs figure in the field 61. You have to put on the field the full jar and a telescope, then they are removed from the game.
2) Hero read in the ancient scrolls that if all the stones of the runes will be in the hands of the wicked, the death of Andor is imminent, he decided to destroy one of the stones in a special place where the magic lives... You have to destroy one runic stone of any color on the Claw-Mount (field 30). Every attempt to destroy the stone is 1 hour: roll large black die, if the number of willpoints of the hero greater than result of the die, the stone removed from the game, otherwise the hero loses 1 point will.
3) The hero wants to show for the royal alchemists special abilities of runic stones. You must bring two runic stones of the same color in the Castle (field 0), then skip your turn there. The stones stay then in the game.
4) On the hero was imposed Curse of the Beast. Put in the standee of the Hero figure of Gor. You can not use the special character abilities, you cannot enter the castle and use items, buying anything from merchants (except the witch) and drive peasants tokens. In combat, you throw the 2 red dice, the same results are added. To turn the curse, you have to drink a full magical potion.
5) Innkeeper Gilda decided to feed the destitute inhabitants of Andorra, but is afraid that she did not have enough ingredients. You must bring a medicinal herb and 3 gold in Tavern (field 72). After that gold and herb is removed from the game.
6) The hero must bring their own life force to sacrifice to Korrok, in the hope that it will help to the Andor. The hero gets the random parchment and puts it in the field of his character inventory. He can not leave it on the field or transfer to another hero. The hero must once spend will points in the amount indicated on the scroll. You can not spend points will to zero. After that, the parchment is removed from the game.
7) The inhabitants of Andor need help of the witch. Roll one die. You have to take a witch to: 1-2 Castle (field 0),3-4: Tree of Songs (Field 57),5-6: Dwarven Mines (field 71). This is impossible to drive through the fields with the creatures. If the creature would come to her at dawn, she does not die, but die if the field with a witch from creature being activated from fog. To steal a witch from the field with the monster, it is necessary to kill him.