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5-6 players: Play with personal time tokens

5-6 players: Play with personal time tokens

Beitragvon BWT » 22. März 2016, 16:21

I don't like the idea of common time and 4 black common tokens. I understand why it's in the game, but don't enjoy it.

I thought about some rules... Maybe:

Put the sunrise token on the 1st hour of day, so everyone will have 1 hour less each day.

Also monsters with red dice sum all the dice every time in team battle (not only the equal values). Again - only in team battles (this possibly will break stealth in legend 4).

If 6 players: Each hero begins with 4 willpower.

? Using d10 for "ones" when locating runestones and herbs. ?

In 3 legend each hero get a fate.

What do you think?
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BWT
 
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Re: 5-6 players: Play with personal time tokens

Beitragvon Hagen » 22. März 2016, 19:18

Hi BWT,

I played a few times with this option

4 heroes -> 4 x 7 h regular + 4 x 3 h overtime = 40 h (standard)
5 heroes -> 5 x 6 h regular + 5 x 2 h overtime = 40 h
6 heroes -> 6 x 5 h regular + 6 x 2 h overtime = 42 h

new overtime are marked with red stars. Every heroe has his own time marker but has less total time. The team has the same time. So the scenario is solvable but you need good coordination of your team.

and this is for hadria (I but I have never tested it)

4 heroes 4 x 6 h regular + 4 x 2 h overtime = 32 h (Standard)
5 heroes 5 x 6 h regular + 5 x 1 h overtime = 35 h (easy variante)
5 heroes 5 x 5 h regular + 5 x 1 h overtime = 30 h (difficulte variante)
6 heroes 6 x 5 h regular + 6 x 1 h overtime = 36 h (easy variante)
6 heroes 6 x 4 h regular + 6 x 1 h overtime = 30 h (difficulte variante)
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Hagen
 
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Re: 5-6 players: Play with personal time tokens

Beitragvon BWT » 22. März 2016, 20:49

Thank you for your answer! I will think about that, but i'm afraid that trunking time so radically we can brake the game. No one can make a long run.
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BWT
 
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Re: 5-6 players: Play with personal time tokens

Beitragvon Hagen » 23. März 2016, 08:00

BWT hat geschrieben: No one can make a long run.

yes this is the main problem. But if your heroes are well-positionated you can transfer important items
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Hagen
 
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