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EN: Hero concepts

EN: Hero concepts

Beitragvon Blakemoore » 23. Januar 2021, 20:59

Hello fellow Andori,

Introductions are in order as you can tell I'm posting in English (my apologies for this, I hope that's alright?). I myself am Belgian and have been lurking the forum for some time with the help of Google Translate. I got into Andor early 2020, and only realized a few months ago how deep the rabbit hole truly goes.

Second of all, I am truly sorry if this is NOT the right place to post/discuss hero concepts. In a welcome-post I found a reference to a hero idea thread, but that seemd to have gone quiet half a year ago. I also wasn't quite confident to have these published in the Fan Heroes section.

I guess like many Andor fans, I too wanted to try my hand at creating my own heroes (or legends). It's one of the aspects of the game that really appealed to me.

Enough chit-chat, on to business: the concepts.

Hero: Vagrant (The Stranger's board)
Name: Turah/Turih, Vagrant from the East
Rank: 39
Strength: 1-14 (default)
Will: 0-20 (default)
Dice: 1-3 (1/willpower row, default)
Special ability: When Turah attacks first, he may - in the first round of combat - attack an enemy from and adjacent, higher numbered field. He rolls his dice together and moves to the opponent’s field. In this round the opponent rolls with one less die. This also works against final adversaries.

Notes: this is my take on an assassin-type character without calling it an assassin. The higher-numbered field requirement is to simulate "backstabbing" the opponent or catching them by surprise. I’m not sure how well this hero works in Journey to the North or The Last Hope.

Hero: Mesmer (inspired by Guild Wars 2)
Name: WIP
Rank: WIP
Strength: 1-10 (Fenn/Fennah’s board)
Will: 0-14 (Fenn/Fennah’s board)
Dice: 1-2-2 ((Fenn/Fennah’s dice)

Special ability: Each day and depending on the amount of willpower points available, the Mesmer may summon up to 3 phantasms to its current space. All available phantasms may be individually moved up to 4 spaces for 1 hour. At the end of each day or whenever the phantasm's effect has been used once, the phantasm fades and can not be summoned again until the next day. Phantasms fade when the hero’s Willpower Points drop below the requirement.

Phantasm of Shielding (requires > 0WP to summon and maintain): Prevents 2 Willpower Points of damge to a single hero who shares its field. Source of damage irrelevant (combat, fireballs, event cards, …). Fades after use.
Phantasm of Power (Requires >= 5 WP to summon and maintain): Adds 2 Strength Points in combat to a single hero who shares its field. Fades after use.
Phantasm of Time (requires >= 10WP to summon and maintain): Adds 2 hours to a single hero who shares its field. Fades after use.

Notes: The Phantasms are represented with a figurine on the game board (like Kheela’s Water Spirit) and a tile on the hero board (like Fenn's unique items) to keep track of whether it has been summoned this day or meets the willpower requirements. Summoning Phantasms is a free action, moving them is not. I'm not sure about the Phantasm of Time, an additional 2 hours each day may be imbalanced. Alternatively, I had the idea of having it re-roll up to 2 dice for the affected hero.

Sorry for the long post, I hope you like these concepts.
Any feedback would be much appreciated and perhaps I may publish them in due time (although I'd need a graphic artist for the Mesmer's board!).

Kind regards,
Blakemoore

Edit 1: Phantasm changes, readability
Blakemoore
 
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Re: EN: Hero concepts

Beitragvon Wachsamer Waldläufer » 23. Januar 2021, 21:21

Seem like interesting ideas!

And, you are well placed here. The "Tavernen Gespräche" is there for writing hero ideas, just talking about andor or something else, and quite much everything that doesnt specifically fit into the other categories.

If i got it right, the Vagrant can attack from a nearby higher-numbered field, to make the enemy roll one dice less? This only works once per fight, so i guess it wont be too strong.

And the Mesmer seems interesting. I think the phantasm of power is a bit too strong, reduce it to two or three Strength points. Free Thoralds are not good at all. ;)

Best Wishes, WW (which i wont translate)
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Re: EN: Hero concepts

Beitragvon Okc, der Elf » 24. Januar 2021, 08:57

Wachsamer Waldläufer hat geschrieben:Best Wishes, WW (which i wont translate)

The alerted forest-runner :lol: :lol: :lol:
Jokes aside, I quite like these heroes! I like the Idea of having an assassin Hero and wanted to make one myself wich is no longer needed ;) ! Have you ever thought of visualizing your heroes? Here are a few heroes with no special ability you can edit to have your ability!
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Re: EN: Hero concepts

Beitragvon Blakemoore » 24. Januar 2021, 11:32

Thanks for the feedback!

@WW: I've changed the Mesmer's Phantasms a bit, your comparison to a free Thorald made much sense!

@Okc: I have the Vagrant worked out on "the Stranger's" board (in English & Dutch), and will be publishing it after some finetuning. I'm at a loss for visualizing the Mesmer's board though. I've found some .psd files for editing hero boards, but this one, together with the items and phantasms, is a real digital art challenge I'm not cut out for.

I feel the Vagrant is rather weak compared to the Dark Magician (Eara/Liphardus). Where the Vagrant may fight an enemy with one less die in the first round, the Dark Magician can flip an opponent's die each round. Would it be too overpowered for the Vagrant's ability to last the entire fight? Definitly so against final adversaries. Thoughts?

Kind regards,
Blakemoore
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Re: EN: Hero concepts

Beitragvon Okc, der Elf » 24. Januar 2021, 14:20

I think it could last the entire fight, but you could also make him throw knifes at the creatures...
That would be cool:
He can use both abilities in one fight: he can attack a creature from another place and in the next round he can use the abilty you made!
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